I started the time as soon as the rush failure text disappeared and the incident properly started, and I stopped the time as soon as the incident was defeated and dwellers started to do their victory jump. I rushed the bottler repeatedly manually timing each incident with a stopwatch. This is to test damage in general and also damage for melee weapons (and melee weapons also have the highest damage range, so that too). Each of them got a Kitchen Knife (3-11) as a weapon, a low damaging melee. I edited all of their SPECIAL to be 1, made them level 50 so I wouldn't have to deal with level ups, and increased their health to 644 so I wouldn't have to heal them near as much. I then edited in a bunch of dwellers (enough so that I could get fires, radroaches, and mole rats as incidents), and threw 6 into a 3-wide, level 3 bottler. I made a brand new vault and unlocked all the rooms with a save editor so I could use a bottler (which is a fairly shallow room). So strength doesn't affect damage in the vault or quests, and in exploration if you're concerned about survivability train luck and agility first, and if still concerned then everything else. However, late-game in a normal vault you'll probably want to max ECL while leaving SPIA minimized to maximize how much legendary junk you'll get, while in survival maximizing legendary junk is actually done so with all SPECIAL maxed. The effect of SPECI is more noticable if the dweller has a weak weapon, but if they have a stronger weapon it's much less so. Instead I'd say it's just the natural high damage range of the melee weapon I used.Įxploration: All SPECIAL have an effect on how long a dweller lasts, though the biggest contributor by far is luck and not far behind it is agility. Quests: I only ran two battles, and there was a very small difference in damage, but not enough that I would consider it strength impacting it (given we're looking at a difference between 1 and 17 strength). The only stat that matters here is endurance because of how it affects dweller health. The Vault: Not only does strength not impact damage, none of the SPECIAL do. I'll summarize the conclusions here for those that just want to know them. I'll break it into three categories for the three different areas of the game. I recall seeing testing before that debunks it and I've never seen support for it, but in the interest of having conclusive evidence I decided to create some tests myself. Some people claim it's just melee damage, some claim it gives you a better chance to hit higher in the existing range of the weapon, while others just claim it straight up boosts damage. I have seen it pop up continually in various forms that strength increases damage. Vague or clickbait titled posts will be removedĦ) All posts and comments, in end, come down to moderator discretion. No hacking discussion whatsoever.ĥ) Please use appropriate titles. Intentional spoilers will result in a ban. ![]() Titles and comments containing spoilers may be removed without notice. We are not /r/gaming.Ĥ) Use and abuse spoiler tags when applicable. It's currently now available for android, ios and even PC.ġ) Posts must be directly related to Fallout: Shelter.Ģ) Image macros / Memes are not permitted as posts.ģ) Unnecessary flaming, personal attacks, etc will be removed. The main objective is to expand your vault to gather resources, knowledge. What's Fallout Shelter?įallout Shelter is a mobile game where you create and manage your own vault as a overseer at Vault-Tec. Your number one place for all things Fallout: Shelter. ![]() Fallout Shelter Update ideas thread | 7-16-2016.Fallout Shelter Strategy Discussion archive.
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